Blender is an awesome tool for motion graphics . After watching some workflow videos by Midge Sinnaeve (a.k.a the Mantissa) I was totally blown away by some of the things that are possible using Blender's modifier stack. You can really create complex and interesting animations with a pretty simple setup. I decided to take a creative challenge by making an image using only a sphere. So here is my 2-hour project. Here is the modifier stack I used in Blender. The ability to animate a texture and affect the modifiers was made possible by using a VertexWeightEdit modifier as shown below. Modifier Stack Texture key-framed values The animated curves were part of another project where I experimented with creating curves from particle animations. Also something I learned from Midge.
dabblings in graphics and code