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Showing posts from November, 2021

The Rise of Catbusters

I started on a game a while back that I hoped would only take a few months to complete. TL;DR it took me two years of part-time work but opened many new avenues of exploration and adventure. I was once a little embarrassed when a kid asked me if I had created a game yet when they found out I was a programmer. It seemed like such a disappointment to them when I said I hadn't yet, like, why else would you become a programmer? I realized that it was time to actually make a game. So I decided to make a multiplayer mobile VR wave shooter. The multiplayer and mobile VR requirements were important to me. I wanted to make something I could play with my kids or friends. So I developed it to be somewhat kid-themed. I wanted the baddies to be animals or robots too. No blood.  Originally it was going to be robot bunny attacks. I made some concept designs. The players would have vegetable-based weapons like radish blasters and cabbage bombs. Ultimately, this design did not come to fruition. I...